Jul
25
trueSpace7.6 Complete 3D authoring software - FREE! All Video Courses FREE
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trueSpace7.6 Complete 3D authoring software - FREE! All Video Courses FREE
trueSpace7.6 is a fully-featured 3D authoring package that will let you model, texture, light, animate and render 3D content.
From the Caligari Website:
Added traditional File menu with Recent files to workspace
• Tabs for Stack window
• Libraries, improved tooltips, better drag and drop, menu based export
• Simplified workflow, fully compatible with trueSpace6
• Realistic transparency with Alpha shadows, mirrors, live video, environment reflection
• Universal Drag&Drop – libraries, workspace, desktop, e-mail HTML web
• Next generation libraries
• Collapse of history Stack
• New, Darker Look and Feel
• Role based editing
• User configurable Projects, Layouts, Panels, toolbars and widgets
• Link Editor
• Script Editor
• Panel Editor
• Context based Editing
• Real time, perspective, direct manipulation via 3D controls
• Full color coded Layers support
• Icon Helper, Hot key assignment, text search for tools
• Advanced selection tools
• Accurate collision detection
• Draw Panel and Tri- Panel for 2D drawing
• Integrated visual asset libraries
• Image Browser
• Face accurate Object Picking
• Displacement Map Paint
• Soft Shape Paint, Soft Selection
• Advanced Snapping and visual inference guides
• Solid 3D text, Polygon Draw on any surface
• Dynamic sweeps, advanced selection
• Selective SDS, SDS Weight Paint
• Workspace mirror modeler
• Next Generation of SDS with direct surface manipulation
• Soft Selection
• Real time Edit of 1M+ polygon objects
• Polygon Reduction (with Normal mapping)
• Edge and face loops
• Procedural Modeling
• Organic deformation
• Boolean operations
• Shelling and Mirrored Modeling with SDS and Weld
• Metaballs and Metamuscles
• PlastiForm
• NURBS Trim Curve extrusion, Capping and Curve projection
• Projected Trim curves
• NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections
• NURBS stitching, blending & cutting with trimming curves
• NURBS iso-curve to curve conversion
• NURBS Primitive creation with new Torus and Saddle primitives
• Chamfers and Fillets
• Radial, Grid, and Spline array tools
• Curve along Radial and Spline array tools, Curve from the edge
• Bend, Taper, and Skew deform tools
• Drawing on 3D objects
• Geometry paint
• Global and interactive replace
• Polygonal and spline based drawing
• Point editing and advanced sweeps
• Vertex weld and erase
• 3D primitives with Magic Ring control
• TrueType text
• Postscript import
• Real world dimensions
• Real World Units
• Surface Healing
• UV Editor, Better navigation, better refresh, improved shrinkwrap and weld
• Heal UV tool
• Material Editor, Works on multiple objects, Displacement Paint
• Workspace V-Ray/DX9 Material editor
• Workspace UV Editor
• DX9 (SL2.0) pixel shaders and HLSL editing
• Procedural shaders editable in Link Editor
• Normal mapping
• Shader trees
• UV Editor is now modeless
• Advanced UV Editor with real time UV mapping controls
• Unwrapper with Slice
• Breaking and welding of vertices in a UV map
• UV Paint
• UV projections
• Texture Baking
• Light emitting objects
• Textured Area Lights
• Layered materials
• Shader Libraries
• Advanced IIR material editor
• 3D paint
• Real-time, Hardware accelerated shadow filtering
• Real-time, Variable sized smooth shadows with Poisson filter
• V-Ray, Reduced memory use for Hair rendering, improved panels, better subsurface scattering
• V-Ray1.5 fully integrated with DX9 workspace (optional)
• V-Ray Depth of Field, noise reduction, photon maps, Light maps (optional)
• LightWorks 7.4 rendering engine
• VirtuaLIght rendering engine
• Real time DX9 based photorealistic engine
• HDRI
• Caustics
• Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers
• Hybrid radiosity, ray tracing, Phong shading
• Image-based lighting
• Non-linear tone mapping editor
• Post process editor
• Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
• Volumetric, Anisotropic reflectance
• Curvature visualization shaders
• Area rendering
• Shadows, fog, motion blur, depth of field
• Lens flares
• Adaptive anti-aliasing, oversampling
• 8,000 x 8,000 pixel resolution
• Alpha-channel for trans¬parency
• Area, projector, sky, spot, local, and infinite lights
• Physically accurate, goniometric lights
• Unlimited cameras
• Drag & Drop assembly of skeletons from body parts (arms, legs, etc) in limb library
• Full symmetry editing of skeleton
• Better IK/FK interpolation limits sliding feet
• Hair works better with Character skin, better bending of hair strands
• Support for Drag and drop of materials from library to hair
• Skeleton Draw and edit
• Editable Joint Limits
• Skinning with weight paint, envelopes
• Locks, IK handles and IK controls Rigs
• Hair Tools with Hair brushes
• Dynapose - blended IK/FK
• Full physics skeletons
• Objects with KF animation can interact with objects animated via Simulation
• Direct manipulation of Bezier handles in Function curves
• One click Edit in New track additive blending option
• Full Undo/Redo on tracks and clips
• Animation clips can be stored into library, drag and drop of clips to workspace and Link Editor
• Native workspace animation editor
• Story editor blending physics, procedural and key-framed clips
• Function curves with advanced controls
• Dope Sheet, keying panel
• Seamless integration with Character editor
• Key frame editor integrated with DX9 Player View for real time pre-visualisation
• Procedural Animations integrated with physics simulation
• Next generation Physics engine
• Non Linear Animation (NLA) through use of Clips
• Clips handle deformations
• Hierarchical animation
• KeyFrame Editor with Function Curves
• Bones with deformable skin and muscles
• Mirror and edit skeletons and attached meshes
• Facial Animator
• Animatable parameters for array tools and taper, bend, and skew tools
• Local Physical environments
• Accurate Collision
• Adhesion and breakable objects
• Physics based materials
• Particles system creates geometry and reacts to other objects
• Vertex animation on polyhedra, NURBS and subdivision surfaces
• Advanced material animation
• Spline-based paths
• Animatable deformations, metaballs, materials, lights, cameras, etc
• Animated textures (AVI)
• Curve to Animation Path conversion
• Key-frame Editor with soundtracks and layer paint, AVI export
• Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio
• Real time radiosity walkthrough
• Interactive Behaviors via Link Editor or Script editor
• Real time collaboration through robust collaborative server
• Real time avatars with user profiles
• Free collaborative Player
• Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
• True command driven Undo with construction history
• Live bi-directional real time bridge with trueSpace6 tools
• BVH animation and motion capture
• Improved X format
• Conitec 3D Game Studio Format
• DXF format (full layer support) compatibility
• 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
• 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS
• BVH animation and motion capture
• COLLADA
• Improved X format and DXF format (full layer support) compatibility
• 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, X, iSpace format
• 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD
• Windows Vista, XP or XP Pro.
• Pentium 3 or equivalent AMD Athlon (Pentium4 or equivalent AMD Athlon recommended)
• 512 MB RAM (1 GB or more recommended)
• 120 MB free hard disk space
• 3D video card with at least 64MB of video memory (DirectX9, full Pixel Shader 2.0 support, and 128MB or more video memory highly recommended)
http://cart1.caligari.com/web/Truespacemainreg.aspx