Short History Of Truespace


New 3D Artists Start Here



The company was founded in 1985 by Roman Ormandy.

A prototype 3D video animation package for the Amiga Computer led to the incorporation of Octree Software in 1986.

From 1988 to 1992, Octree released several software packages including Caligari1, Caligari2, Caligari Broadcast, and Caligari 24.

Caligari wanted to provide inexpensive yet professional industrial video and corporate presentation software.

In 1993 Octree Software moved from New York to California and became known as Caligari Corporation.

In 1994 trueSpace 1.0 was introduced on the Windows platform.

In early 2008, the company was acquired by Microsoft and trueSpace 7.6 was released for free.

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trueSpace7.6 Complete 3D authoring software – FREE! All Video Courses FREE

trueSpace7.6  Complete 3D authoring software – FREE! All Video Courses FREE  

trueSpace7.6 is a fully-featured 3D authoring package that will let you model, texture, light, animate and render 3D content.


From the Caligari Website:

Added traditional File menu with Recent files to workspace
• Tabs for Stack window
• Libraries, improved tooltips, better drag and drop, menu based export
• Simplified workflow, fully compatible with trueSpace6
• Realistic transparency with Alpha shadows, mirrors, live video, environment reflection
• Universal Drag&Drop – libraries, workspace, desktop, e-mail HTML web
• Next generation libraries
• Collapse of history Stack
• New, Darker Look and Feel
• Role based editing
• User configurable Projects, Layouts, Panels, toolbars and widgets
• Link Editor
• Script Editor
• Panel Editor
• Context based Editing
• Real time, perspective, direct manipulation via 3D controls
• Full color coded Layers support
• Icon Helper, Hot key assignment, text search for tools
• Advanced selection tools
• Accurate collision detection
• Draw Panel and Tri- Panel for 2D drawing
• Integrated visual asset libraries
• Image Browser
• Face accurate Object Picking

• Displacement Map Paint
• Soft Shape Paint, Soft Selection
• Advanced Snapping and visual inference guides
• Solid 3D text, Polygon Draw on any surface
• Dynamic sweeps, advanced selection
• Selective SDS, SDS Weight Paint
• Workspace mirror modeler
• Next Generation of SDS with direct surface manipulation
• Soft Selection
• Real time Edit of 1M+ polygon objects
• Polygon Reduction (with Normal mapping)
• Edge and face loops
• Procedural Modeling
• Organic deformation
• Boolean operations
• Shelling and Mirrored Modeling with SDS and Weld
• Metaballs and Metamuscles
• PlastiForm
• NURBS Trim Curve extrusion, Capping and Curve projection
• Projected Trim curves
• NURBS Sweeps, Rails, Lofts, Skinning, and Cross-sections
• NURBS stitching, blending & cutting with trimming curves
• NURBS iso-curve to curve conversion
• NURBS Primitive creation with new Torus and Saddle primitives
• Chamfers and Fillets
• Radial, Grid, and Spline array tools
• Curve along Radial and Spline array tools, Curve from the edge
• Bend, Taper, and Skew deform tools
• Drawing on 3D objects
• Geometry paint
• Global and interactive replace
• Polygonal and spline based drawing
• Point editing and advanced sweeps
• Vertex weld and erase
• 3D primitives with Magic Ring control
• TrueType text
• Postscript import
• Real world dimensions
• Real World Units
• Surface Healing

• UV Editor, Better navigation, better refresh, improved shrinkwrap and weld
• Heal UV tool
• Material Editor, Works on multiple objects, Displacement Paint
• Workspace V-Ray/DX9 Material editor
• Workspace UV Editor
• DX9 (SL2.0) pixel shaders and HLSL editing
• Procedural shaders editable in Link Editor
• Normal mapping
• Shader trees
• UV Editor is now modeless
• Advanced UV Editor with real time UV mapping controls
• Unwrapper with Slice
• Breaking and welding of vertices in a UV map
• UV Paint
• UV projections
• Texture Baking
• Light emitting objects
• Textured Area Lights
• Layered materials
• Shader Libraries
• Advanced IIR material editor
• 3D paint

• Real-time, Hardware accelerated shadow filtering
• Real-time, Variable sized smooth shadows with Poisson filter
• V-Ray, Reduced memory use for Hair rendering, improved panels, better subsurface scattering
• V-Ray1.5 fully integrated with DX9 workspace (optional)
• V-Ray Depth of Field, noise reduction, photon maps, Light maps (optional)
• LightWorks 7.4 rendering engine
• VirtuaLIght rendering engine
• Real time DX9 based photorealistic engine
• HDRI
• Caustics
• Multi-pass Rendering for Lightworks rendering engine with output to Photoshop layers
• Hybrid radiosity, ray tracing, Phong shading
• Image-based lighting
• Non-linear tone mapping editor
• Post process editor
• Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)
• Volumetric, Anisotropic reflectance
• Curvature visualization shaders
• Area rendering
• Shadows, fog, motion blur, depth of field
• Lens flares
• Adaptive anti-aliasing, oversampling
• 8,000 x 8,000 pixel resolution
• Alpha-channel for trans¬parency
• Area, projector, sky, spot, local, and infinite lights
• Physically accurate, goniometric lights
• Unlimited cameras

• Drag & Drop assembly of skeletons from body parts (arms, legs, etc) in limb library
• Full symmetry editing of skeleton
• Better IK/FK interpolation limits sliding feet
• Hair works better with Character skin, better bending of hair strands
• Support for Drag and drop of materials from library to hair
• Skeleton Draw and edit
• Editable Joint Limits
• Skinning with weight paint, envelopes
• Locks, IK handles and IK controls Rigs
• Hair Tools with Hair brushes
• Dynapose – blended IK/FK
• Full physics skeletons

• Objects with KF animation can interact with objects animated via Simulation
• Direct manipulation of Bezier handles in Function curves
• One click Edit in New track additive blending option
• Full Undo/Redo on tracks and clips
• Animation clips can be stored into library, drag and drop of clips to workspace and Link Editor
• Native workspace animation editor
• Story editor blending physics, procedural and key-framed clips
• Function curves with advanced controls
• Dope Sheet, keying panel
• Seamless integration with Character editor
• Key frame editor integrated with DX9 Player View for real time pre-visualisation
• Procedural Animations integrated with physics simulation
• Next generation Physics engine
• Non Linear Animation (NLA) through use of Clips
• Clips handle deformations
• Hierarchical animation
• KeyFrame Editor with Function Curves
• Bones with deformable skin and muscles
• Mirror and edit skeletons and attached meshes
• Facial Animator
• Animatable parameters for array tools and taper, bend, and skew tools
• Local Physical environments
• Accurate Collision
• Adhesion and breakable objects
• Physics based materials
• Particles system creates geometry and reacts to other objects
• Vertex animation on polyhedra, NURBS and subdivision surfaces
• Advanced material animation
• Spline-based paths
• Animatable deformations, metaballs, materials, lights, cameras, etc
• Animated textures (AVI)
• Curve to Animation Path conversion
• Key-frame Editor with soundtracks and layer paint, AVI export
• Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation and Normalized Audio
• Real time radiosity walkthrough

• Interactive Behaviors via Link Editor or Script editor
• Real time collaboration through robust collaborative server
• Real time avatars with user profiles
• Free collaborative Player

• Distributed message-passing kernel with network engine and support for upcoming massively parallel, multi-core processing CPUs and GPUs
• True command driven Undo with construction history
• Live bi-directional real time bridge with trueSpace6 tools

• BVH animation and motion capture
• Improved X format
• Conitec 3D Game Studio Format
• DXF format (full layer support) compatibility
• 3D Formats: SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
• 2D formats: BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS

• BVH animation and motion capture
• COLLADA
• Improved X format and DXF format (full layer support) compatibility
• 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, X, iSpace format
• 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD

• Windows Vista, XP or XP Pro.
• Pentium 3 or equivalent AMD Athlon (Pentium4 or equivalent AMD Athlon recommended)
• 512 MB RAM (1 GB or more recommended)
• 120 MB free hard disk space
• 3D video card with at least 64MB of video memory (DirectX9, full Pixel Shader 2.0 support, and 128MB or more video memory highly recommended)

http://cart1.caligari.com/web/Truespacemainreg.aspx

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